AI Insights · Timothy · April 2022
Top 5 Celebrity Games on Android in Latin America Q1 2022
Discover the performance of the top 5 celebrity games on Android in Latin America during Q1 2022, including trends in downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 celebrity games on the Android platform in Latin America showcased varied performances in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting trends and insights.
Streamer Rush by MagicLab saw a significant rise in weekly downloads early in the quarter, peaking at 450K in mid-January. However, the numbers gradually declined, settling around 43K by the end of March. Correspondingly, weekly active users followed a similar pattern, starting from 450K and decreasing to approximately 61K by the quarter's end.
Vlogger Go Viral: Tuber Life from Tapps Games maintained a relatively stable weekly download rate, averaging around 52K to 56K in January and February before dropping to 31K in late March. Weekly revenue for the game fluctuated slightly, with a peak at $174 in early February. The active user base showed a downward trend from 136K in early February to about 81K by the end of March.
Idle Streamer - Tuber game by Wazzapps Global Limited experienced a high in weekly downloads at 79K in early February, followed by a steady decrease to about 34K by the end of March. The game's weekly revenue saw a peak of $196 in mid-March. Active users fluctuated, peaking at 185K in mid-February and ending the quarter at approximately 121K.
Lamar - Idle Vlogger from CrazyLabs LTD had a notable peak in weekly downloads of 80K in late January, which then saw a decline to about 41K by the end of March. The game's weekly revenue reached its highest at $470 in late January. The active user count saw an increase to 141K at the end of January before gradually decreasing to around 89K by the quarter's end.
Become a Celebrity by Lion Studios showed a consistent weekly download rate of around 11K to 14K, with a notable dip to 5.8K in the final week of March. The game's weekly revenue remained low, peaking at $62 in late December. Active users started at 29K and saw a gradual decline to approximately 17K by the end of March.
For more detailed insights and data, visit Sensor Tower.